Global PC Gaming Peripheral Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)
ID: DMR334018 | Research Report | 15 December 2020 | Global | 109 | Maia Research
The PC Gaming Peripheral market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global PC Gaming Peripheral market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global PC Gaming Peripheral market. The report focuses on well-known providers in the global PC Gaming Peripheral industry, market segments, competition, and the macro environment.
Under COVID-19 Outbreak, how the PC Gaming Peripheral Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.
A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.
Key players in the global PC Gaming Peripheral market covered in Chapter 4:
Turtle Beach
Corsair
Plantronics
SteelSeries
Tt eSPORTS
HyperX
Trust
ROCCAT
Mad Catz
Sharkoon
ZOWIE
Logitech G (ASTRO)
Cooler Master
QPAD
Razer
Thrustmaster
Sennheiser
In Chapter 11 and 13.3, on the basis of types, the PC Gaming Peripheral market from 2015 to 2026 is primarily split into:
Mice
Keyboards
Gamepads/Controllers
External Speakers
Headphones
Headsets
In Chapter 12 and 13.4, on the basis of applications, the PC Gaming Peripheral market from 2015 to 2026 covers:
Distribution Channels
Third Party Retail Channels
Direct Channels
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2026
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global PC Gaming Peripheral Market Share by Type (2020-2026)
1.5.2 Mice
1.5.3 Keyboards
1.5.4 Gamepads/Controllers
1.5.5 External Speakers
1.5.6 Headphones
1.5.7 Headsets
1.6 Market by Application
1.6.1 Global PC Gaming Peripheral Market Share by Application (2020-2026)
1.6.2 Distribution Channels
1.6.3 Third Party Retail Channels
1.6.4 Direct Channels
1.7 PC Gaming Peripheral Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on PC Gaming Peripheral Industry Development
2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter's Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19
3 Value Chain of PC Gaming Peripheral Market
3.1 Value Chain Status
3.2 PC Gaming Peripheral Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of PC Gaming Peripheral
3.2.3 Labor Cost of PC Gaming Peripheral
3.2.3.1 Labor Cost of PC Gaming Peripheral Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19
4 Players Profiles
4.1 Turtle Beach
4.1.1 Turtle Beach Basic Information
4.1.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.1.3 Turtle Beach PC Gaming Peripheral Market Performance (2015-2020)
4.1.4 Turtle Beach Business Overview
4.2 Corsair
4.2.1 Corsair Basic Information
4.2.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.2.3 Corsair PC Gaming Peripheral Market Performance (2015-2020)
4.2.4 Corsair Business Overview
4.3 Plantronics
4.3.1 Plantronics Basic Information
4.3.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.3.3 Plantronics PC Gaming Peripheral Market Performance (2015-2020)
4.3.4 Plantronics Business Overview
4.4 SteelSeries
4.4.1 SteelSeries Basic Information
4.4.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.4.3 SteelSeries PC Gaming Peripheral Market Performance (2015-2020)
4.4.4 SteelSeries Business Overview
4.5 Tt eSPORTS
4.5.1 Tt eSPORTS Basic Information
4.5.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.5.3 Tt eSPORTS PC Gaming Peripheral Market Performance (2015-2020)
4.5.4 Tt eSPORTS Business Overview
4.6 HyperX
4.6.1 HyperX Basic Information
4.6.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.6.3 HyperX PC Gaming Peripheral Market Performance (2015-2020)
4.6.4 HyperX Business Overview
4.7 Trust
4.7.1 Trust Basic Information
4.7.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.7.3 Trust PC Gaming Peripheral Market Performance (2015-2020)
4.7.4 Trust Business Overview
4.8 ROCCAT
4.8.1 ROCCAT Basic Information
4.8.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.8.3 ROCCAT PC Gaming Peripheral Market Performance (2015-2020)
4.8.4 ROCCAT Business Overview
4.9 Mad Catz
4.9.1 Mad Catz Basic Information
4.9.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.9.3 Mad Catz PC Gaming Peripheral Market Performance (2015-2020)
4.9.4 Mad Catz Business Overview
4.10 Sharkoon
4.10.1 Sharkoon Basic Information
4.10.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.10.3 Sharkoon PC Gaming Peripheral Market Performance (2015-2020)
4.10.4 Sharkoon Business Overview
4.11 ZOWIE
4.11.1 ZOWIE Basic Information
4.11.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.11.3 ZOWIE PC Gaming Peripheral Market Performance (2015-2020)
4.11.4 ZOWIE Business Overview
4.12 Logitech G (ASTRO)
4.12.1 Logitech G (ASTRO) Basic Information
4.12.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.12.3 Logitech G (ASTRO) PC Gaming Peripheral Market Performance (2015-2020)
4.12.4 Logitech G (ASTRO) Business Overview
4.13 Cooler Master
4.13.1 Cooler Master Basic Information
4.13.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.13.3 Cooler Master PC Gaming Peripheral Market Performance (2015-2020)
4.13.4 Cooler Master Business Overview
4.14 QPAD
4.14.1 QPAD Basic Information
4.14.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.14.3 QPAD PC Gaming Peripheral Market Performance (2015-2020)
4.14.4 QPAD Business Overview
4.15 Razer
4.15.1 Razer Basic Information
4.15.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.15.3 Razer PC Gaming Peripheral Market Performance (2015-2020)
4.15.4 Razer Business Overview
4.16 Thrustmaster
4.16.1 Thrustmaster Basic Information
4.16.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.16.3 Thrustmaster PC Gaming Peripheral Market Performance (2015-2020)
4.16.4 Thrustmaster Business Overview
4.17 Sennheiser
4.17.1 Sennheiser Basic Information
4.17.2 PC Gaming Peripheral Product Profiles, Application and Specification
4.17.3 Sennheiser PC Gaming Peripheral Market Performance (2015-2020)
4.17.4 Sennheiser Business Overview
5 Global PC Gaming Peripheral Market Analysis by Regions
5.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Regions
5.1.1 Global PC Gaming Peripheral Sales by Regions (2015-2020)
5.1.2 Global PC Gaming Peripheral Revenue by Regions (2015-2020)
5.2 North America PC Gaming Peripheral Sales and Growth Rate (2015-2020)
5.3 Europe PC Gaming Peripheral Sales and Growth Rate (2015-2020)
5.4 Asia-Pacific PC Gaming Peripheral Sales and Growth Rate (2015-2020)
5.5 Middle East and Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)
5.6 South America PC Gaming Peripheral Sales and Growth Rate (2015-2020)
6 North America PC Gaming Peripheral Market Analysis by Countries
6.1 North America PC Gaming Peripheral Sales, Revenue and Market Share by Countries
6.1.1 North America PC Gaming Peripheral Sales by Countries (2015-2020)
6.1.2 North America PC Gaming Peripheral Revenue by Countries (2015-2020)
6.1.3 North America PC Gaming Peripheral Market Under COVID-19
6.2 United States PC Gaming Peripheral Sales and Growth Rate (2015-2020)
6.2.1 United States PC Gaming Peripheral Market Under COVID-19
6.3 Canada PC Gaming Peripheral Sales and Growth Rate (2015-2020)
6.4 Mexico PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7 Europe PC Gaming Peripheral Market Analysis by Countries
7.1 Europe PC Gaming Peripheral Sales, Revenue and Market Share by Countries
7.1.1 Europe PC Gaming Peripheral Sales by Countries (2015-2020)
7.1.2 Europe PC Gaming Peripheral Revenue by Countries (2015-2020)
7.1.3 Europe PC Gaming Peripheral Market Under COVID-19
7.2 Germany PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.2.1 Germany PC Gaming Peripheral Market Under COVID-19
7.3 UK PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.3.1 UK PC Gaming Peripheral Market Under COVID-19
7.4 France PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.4.1 France PC Gaming Peripheral Market Under COVID-19
7.5 Italy PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.5.1 Italy PC Gaming Peripheral Market Under COVID-19
7.6 Spain PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.6.1 Spain PC Gaming Peripheral Market Under COVID-19
7.7 Russia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
7.7.1 Russia PC Gaming Peripheral Market Under COVID-19
8 Asia-Pacific PC Gaming Peripheral Market Analysis by Countries
8.1 Asia-Pacific PC Gaming Peripheral Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific PC Gaming Peripheral Sales by Countries (2015-2020)
8.1.2 Asia-Pacific PC Gaming Peripheral Revenue by Countries (2015-2020)
8.1.3 Asia-Pacific PC Gaming Peripheral Market Under COVID-19
8.2 China PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.2.1 China PC Gaming Peripheral Market Under COVID-19
8.3 Japan PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.3.1 Japan PC Gaming Peripheral Market Under COVID-19
8.4 South Korea PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.4.1 South Korea PC Gaming Peripheral Market Under COVID-19
8.5 Australia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.6 India PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.6.1 India PC Gaming Peripheral Market Under COVID-19
8.7 Southeast Asia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
8.7.1 Southeast Asia PC Gaming Peripheral Market Under COVID-19
9 Middle East and Africa PC Gaming Peripheral Market Analysis by Countries
9.1 Middle East and Africa PC Gaming Peripheral Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa PC Gaming Peripheral Sales by Countries (2015-2020)
9.1.2 Middle East and Africa PC Gaming Peripheral Revenue by Countries (2015-2020)
9.1.3 Middle East and Africa PC Gaming Peripheral Market Under COVID-19
9.2 Saudi Arabia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
9.3 UAE PC Gaming Peripheral Sales and Growth Rate (2015-2020)
9.4 Egypt PC Gaming Peripheral Sales and Growth Rate (2015-2020)
9.5 Nigeria PC Gaming Peripheral Sales and Growth Rate (2015-2020)
9.6 South Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)
10 South America PC Gaming Peripheral Market Analysis by Countries
10.1 South America PC Gaming Peripheral Sales, Revenue and Market Share by Countries
10.1.1 South America PC Gaming Peripheral Sales by Countries (2015-2020)
10.1.2 South America PC Gaming Peripheral Revenue by Countries (2015-2020)
10.1.3 South America PC Gaming Peripheral Market Under COVID-19
10.2 Brazil PC Gaming Peripheral Sales and Growth Rate (2015-2020)
10.2.1 Brazil PC Gaming Peripheral Market Under COVID-19
10.3 Argentina PC Gaming Peripheral Sales and Growth Rate (2015-2020)
10.4 Columbia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
10.5 Chile PC Gaming Peripheral Sales and Growth Rate (2015-2020)
11 Global PC Gaming Peripheral Market Segment by Types
11.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Types (2015-2020)
11.1.1 Global PC Gaming Peripheral Sales and Market Share by Types (2015-2020)
11.1.2 Global PC Gaming Peripheral Revenue and Market Share by Types (2015-2020)
11.2 Mice Sales and Price (2015-2020)
11.3 Keyboards Sales and Price (2015-2020)
11.4 Gamepads/Controllers Sales and Price (2015-2020)
11.5 External Speakers Sales and Price (2015-2020)
11.6 Headphones Sales and Price (2015-2020)
11.7 Headsets Sales and Price (2015-2020)
12 Global PC Gaming Peripheral Market Segment by Applications
12.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Applications (2015-2020)
12.1.1 Global PC Gaming Peripheral Sales and Market Share by Applications (2015-2020)
12.1.2 Global PC Gaming Peripheral Revenue and Market Share by Applications (2015-2020)
12.2 Distribution Channels Sales, Revenue and Growth Rate (2015-2020)
12.3 Third Party Retail Channels Sales, Revenue and Growth Rate (2015-2020)
12.4 Direct Channels Sales, Revenue and Growth Rate (2015-2020)
13 PC Gaming Peripheral Market Forecast by Regions (2020-2026)
13.1 Global PC Gaming Peripheral Sales, Revenue and Growth Rate (2020-2026)
13.2 PC Gaming Peripheral Market Forecast by Regions (2020-2026)
13.2.1 North America PC Gaming Peripheral Market Forecast (2020-2026)
13.2.2 Europe PC Gaming Peripheral Market Forecast (2020-2026)
13.2.3 Asia-Pacific PC Gaming Peripheral Market Forecast (2020-2026)
13.2.4 Middle East and Africa PC Gaming Peripheral Market Forecast (2020-2026)
13.2.5 South America PC Gaming Peripheral Market Forecast (2020-2026)
13.3 PC Gaming Peripheral Market Forecast by Types (2020-2026)
13.4 PC Gaming Peripheral Market Forecast by Applications (2020-2026)
13.5 PC Gaming Peripheral Market Forecast Under COVID-19
14 Appendix
14.1 Methodology
14.2 Research Data Source
* Required
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