Global Board Games and Tabletop Games Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)
ID: DMR338431 | Research Report | 29 December 2020 | Global | 126 | Maia Research
The Board Games and Tabletop Games market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Board Games and Tabletop Games market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Board Games and Tabletop Games market. The report focuses on well-known providers in the global Board Games and Tabletop Games industry, market segments, competition, and the macro environment.
Under COVID-19 Outbreak, how the Board Games and Tabletop Games Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.
A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.
Key players in the global Board Games and Tabletop Games market covered in Chapter 4:
CMON
Ravensburger
Buffalo Games
Clementoni
Gibsons Games
Asmodee Editions
Bezier Games
Games Workshop
Mattel
Goliath BV
The Grey Fox Games
Indie Boards and Cards
Fremont Die Consumer Products
IELLO Games
Grand Prix International
Goliath
The Walt Disney Co.
Hasbro
BoardGameDesign.com
In Chapter 11 and 13.3, on the basis of types, the Board Games and Tabletop Games market from 2015 to 2026 is primarily split into:
Board Games
Tabletop Games
In Chapter 12 and 13.4, on the basis of applications, the Board Games and Tabletop Games market from 2015 to 2026 covers:
Education
Entertainment
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2026
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global Board Games and Tabletop Games Market Share by Type (2020-2026)
1.5.2 Board Games
1.5.3 Tabletop Games
1.6 Market by Application
1.6.1 Global Board Games and Tabletop Games Market Share by Application (2020-2026)
1.6.2 Education
1.6.3 Entertainment
1.7 Board Games and Tabletop Games Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on Board Games and Tabletop Games Industry Development
2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter's Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19
3 Value Chain of Board Games and Tabletop Games Market
3.1 Value Chain Status
3.2 Board Games and Tabletop Games Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of Board Games and Tabletop Games
3.2.3 Labor Cost of Board Games and Tabletop Games
3.2.3.1 Labor Cost of Board Games and Tabletop Games Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19
4 Players Profiles
4.1 CMON
4.1.1 CMON Basic Information
4.1.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.1.3 CMON Board Games and Tabletop Games Market Performance (2015-2020)
4.1.4 CMON Business Overview
4.2 Ravensburger
4.2.1 Ravensburger Basic Information
4.2.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.2.3 Ravensburger Board Games and Tabletop Games Market Performance (2015-2020)
4.2.4 Ravensburger Business Overview
4.3 Buffalo Games
4.3.1 Buffalo Games Basic Information
4.3.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.3.3 Buffalo Games Board Games and Tabletop Games Market Performance (2015-2020)
4.3.4 Buffalo Games Business Overview
4.4 Clementoni
4.4.1 Clementoni Basic Information
4.4.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.4.3 Clementoni Board Games and Tabletop Games Market Performance (2015-2020)
4.4.4 Clementoni Business Overview
4.5 Gibsons Games
4.5.1 Gibsons Games Basic Information
4.5.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.5.3 Gibsons Games Board Games and Tabletop Games Market Performance (2015-2020)
4.5.4 Gibsons Games Business Overview
4.6 Asmodee Editions
4.6.1 Asmodee Editions Basic Information
4.6.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.6.3 Asmodee Editions Board Games and Tabletop Games Market Performance (2015-2020)
4.6.4 Asmodee Editions Business Overview
4.7 Bezier Games
4.7.1 Bezier Games Basic Information
4.7.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.7.3 Bezier Games Board Games and Tabletop Games Market Performance (2015-2020)
4.7.4 Bezier Games Business Overview
4.8 Games Workshop
4.8.1 Games Workshop Basic Information
4.8.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.8.3 Games Workshop Board Games and Tabletop Games Market Performance (2015-2020)
4.8.4 Games Workshop Business Overview
4.9 Mattel
4.9.1 Mattel Basic Information
4.9.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.9.3 Mattel Board Games and Tabletop Games Market Performance (2015-2020)
4.9.4 Mattel Business Overview
4.10 Goliath BV
4.10.1 Goliath BV Basic Information
4.10.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.10.3 Goliath BV Board Games and Tabletop Games Market Performance (2015-2020)
4.10.4 Goliath BV Business Overview
4.11 The Grey Fox Games
4.11.1 The Grey Fox Games Basic Information
4.11.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.11.3 The Grey Fox Games Board Games and Tabletop Games Market Performance (2015-2020)
4.11.4 The Grey Fox Games Business Overview
4.12 Indie Boards and Cards
4.12.1 Indie Boards and Cards Basic Information
4.12.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.12.3 Indie Boards and Cards Board Games and Tabletop Games Market Performance (2015-2020)
4.12.4 Indie Boards and Cards Business Overview
4.13 Fremont Die Consumer Products
4.13.1 Fremont Die Consumer Products Basic Information
4.13.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.13.3 Fremont Die Consumer Products Board Games and Tabletop Games Market Performance (2015-2020)
4.13.4 Fremont Die Consumer Products Business Overview
4.14 IELLO Games
4.14.1 IELLO Games Basic Information
4.14.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.14.3 IELLO Games Board Games and Tabletop Games Market Performance (2015-2020)
4.14.4 IELLO Games Business Overview
4.15 Grand Prix International
4.15.1 Grand Prix International Basic Information
4.15.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.15.3 Grand Prix International Board Games and Tabletop Games Market Performance (2015-2020)
4.15.4 Grand Prix International Business Overview
4.16 Goliath
4.16.1 Goliath Basic Information
4.16.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.16.3 Goliath Board Games and Tabletop Games Market Performance (2015-2020)
4.16.4 Goliath Business Overview
4.17 The Walt Disney Co.
4.17.1 The Walt Disney Co. Basic Information
4.17.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.17.3 The Walt Disney Co. Board Games and Tabletop Games Market Performance (2015-2020)
4.17.4 The Walt Disney Co. Business Overview
4.18 Hasbro
4.18.1 Hasbro Basic Information
4.18.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.18.3 Hasbro Board Games and Tabletop Games Market Performance (2015-2020)
4.18.4 Hasbro Business Overview
4.19 BoardGameDesign.com
4.19.1 BoardGameDesign.com Basic Information
4.19.2 Board Games and Tabletop Games Product Profiles, Application and Specification
4.19.3 BoardGameDesign.com Board Games and Tabletop Games Market Performance (2015-2020)
4.19.4 BoardGameDesign.com Business Overview
5 Global Board Games and Tabletop Games Market Analysis by Regions
5.1 Global Board Games and Tabletop Games Sales, Revenue and Market Share by Regions
5.1.1 Global Board Games and Tabletop Games Sales by Regions (2015-2020)
5.1.2 Global Board Games and Tabletop Games Revenue by Regions (2015-2020)
5.2 North America Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
5.3 Europe Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
5.4 Asia-Pacific Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
5.5 Middle East and Africa Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
5.6 South America Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
6 North America Board Games and Tabletop Games Market Analysis by Countries
6.1 North America Board Games and Tabletop Games Sales, Revenue and Market Share by Countries
6.1.1 North America Board Games and Tabletop Games Sales by Countries (2015-2020)
6.1.2 North America Board Games and Tabletop Games Revenue by Countries (2015-2020)
6.1.3 North America Board Games and Tabletop Games Market Under COVID-19
6.2 United States Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
6.2.1 United States Board Games and Tabletop Games Market Under COVID-19
6.3 Canada Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
6.4 Mexico Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7 Europe Board Games and Tabletop Games Market Analysis by Countries
7.1 Europe Board Games and Tabletop Games Sales, Revenue and Market Share by Countries
7.1.1 Europe Board Games and Tabletop Games Sales by Countries (2015-2020)
7.1.2 Europe Board Games and Tabletop Games Revenue by Countries (2015-2020)
7.1.3 Europe Board Games and Tabletop Games Market Under COVID-19
7.2 Germany Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.2.1 Germany Board Games and Tabletop Games Market Under COVID-19
7.3 UK Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.3.1 UK Board Games and Tabletop Games Market Under COVID-19
7.4 France Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.4.1 France Board Games and Tabletop Games Market Under COVID-19
7.5 Italy Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.5.1 Italy Board Games and Tabletop Games Market Under COVID-19
7.6 Spain Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.6.1 Spain Board Games and Tabletop Games Market Under COVID-19
7.7 Russia Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
7.7.1 Russia Board Games and Tabletop Games Market Under COVID-19
8 Asia-Pacific Board Games and Tabletop Games Market Analysis by Countries
8.1 Asia-Pacific Board Games and Tabletop Games Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific Board Games and Tabletop Games Sales by Countries (2015-2020)
8.1.2 Asia-Pacific Board Games and Tabletop Games Revenue by Countries (2015-2020)
8.1.3 Asia-Pacific Board Games and Tabletop Games Market Under COVID-19
8.2 China Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.2.1 China Board Games and Tabletop Games Market Under COVID-19
8.3 Japan Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.3.1 Japan Board Games and Tabletop Games Market Under COVID-19
8.4 South Korea Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.4.1 South Korea Board Games and Tabletop Games Market Under COVID-19
8.5 Australia Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.6 India Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.6.1 India Board Games and Tabletop Games Market Under COVID-19
8.7 Southeast Asia Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
8.7.1 Southeast Asia Board Games and Tabletop Games Market Under COVID-19
9 Middle East and Africa Board Games and Tabletop Games Market Analysis by Countries
9.1 Middle East and Africa Board Games and Tabletop Games Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Board Games and Tabletop Games Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Board Games and Tabletop Games Revenue by Countries (2015-2020)
9.1.3 Middle East and Africa Board Games and Tabletop Games Market Under COVID-19
9.2 Saudi Arabia Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
9.3 UAE Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
9.4 Egypt Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
9.5 Nigeria Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
9.6 South Africa Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
10 South America Board Games and Tabletop Games Market Analysis by Countries
10.1 South America Board Games and Tabletop Games Sales, Revenue and Market Share by Countries
10.1.1 South America Board Games and Tabletop Games Sales by Countries (2015-2020)
10.1.2 South America Board Games and Tabletop Games Revenue by Countries (2015-2020)
10.1.3 South America Board Games and Tabletop Games Market Under COVID-19
10.2 Brazil Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
10.2.1 Brazil Board Games and Tabletop Games Market Under COVID-19
10.3 Argentina Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
10.4 Columbia Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
10.5 Chile Board Games and Tabletop Games Sales and Growth Rate (2015-2020)
11 Global Board Games and Tabletop Games Market Segment by Types
11.1 Global Board Games and Tabletop Games Sales, Revenue and Market Share by Types (2015-2020)
11.1.1 Global Board Games and Tabletop Games Sales and Market Share by Types (2015-2020)
11.1.2 Global Board Games and Tabletop Games Revenue and Market Share by Types (2015-2020)
11.2 Board Games Sales and Price (2015-2020)
11.3 Tabletop Games Sales and Price (2015-2020)
12 Global Board Games and Tabletop Games Market Segment by Applications
12.1 Global Board Games and Tabletop Games Sales, Revenue and Market Share by Applications (2015-2020)
12.1.1 Global Board Games and Tabletop Games Sales and Market Share by Applications (2015-2020)
12.1.2 Global Board Games and Tabletop Games Revenue and Market Share by Applications (2015-2020)
12.2 Education Sales, Revenue and Growth Rate (2015-2020)
12.3 Entertainment Sales, Revenue and Growth Rate (2015-2020)
13 Board Games and Tabletop Games Market Forecast by Regions (2020-2026)
13.1 Global Board Games and Tabletop Games Sales, Revenue and Growth Rate (2020-2026)
13.2 Board Games and Tabletop Games Market Forecast by Regions (2020-2026)
13.2.1 North America Board Games and Tabletop Games Market Forecast (2020-2026)
13.2.2 Europe Board Games and Tabletop Games Market Forecast (2020-2026)
13.2.3 Asia-Pacific Board Games and Tabletop Games Market Forecast (2020-2026)
13.2.4 Middle East and Africa Board Games and Tabletop Games Market Forecast (2020-2026)
13.2.5 South America Board Games and Tabletop Games Market Forecast (2020-2026)
13.3 Board Games and Tabletop Games Market Forecast by Types (2020-2026)
13.4 Board Games and Tabletop Games Market Forecast by Applications (2020-2026)
13.5 Board Games and Tabletop Games Market Forecast Under COVID-19
14 Appendix
14.1 Methodology
14.2 Research Data Source
* Required
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